Don't mistake yourself with Alf Yngve's latest Sideways SEUCK masterpiece, which I released on the TND web site on Wednesday last week. Nope. This is basically a blog update about what I have been doing this morning. Well, yesterday, I got the enemies to die when the player throws an object at them. Now today I did the opposite.
|The Player Dies at the End by Alf Yngve|
Now that I got the player's sprite to change colour when an enemy collides into it. I worked on building a routine that will check for the player, to see if it was already dead. Followed by adding a routine to do the actual death animation. All worked fine, and the player can die.
|The player lies dead, after being bitten by a jungle snake|
The game's engine seems to quite positive, but I can be sure that things WILL eventually turn much better when this Thursday or Saturday, I will be adding some more extra routines to enable some of the enemies to shoot - according to what object they are. Followed by additional behaviour of enemies. Some will walk across the screen in a straight line. Some will move up and down while slowly moving across. Some will shoot, and some will have interesting and quite impressive features.) More about it when I get round to doing exactly that.