7th October 2017
This is a just a quick update. You may remember a couple of days ago, I mentioned about having trouble getting the tape loader to work using multi-load, and the game crashed. I finally managed to get my way around this problem, simply by not triggering RTS after the loader had finished loading a file. Of course, I had to edit the game code, where RTS was originally called for setting up new levels. This was replaced with a jump start to the main game code. I also implemented the same code with the disk multi loader.
The tape turbo code also needed a slight altering, so that it could switch off the tape motor, call Exomizer to level-decrunch the program file loaded, then call a subroutine to check whether or not all files have loaded. If so, then jump to the main game code, otherwise keep on loading the level graphics data (Charset, tile set, map) until all 3 files have loaded in and run through Exomizer's decruncher. Thankfully, it all worked.
Now Cruiser X-79 can have digital disk and tape versions. :)
Showing posts with label Freeware. Show all posts
Showing posts with label Freeware. Show all posts
Saturday, 7 October 2017
Friday, 2 September 2016
Let the Invasion Commence [PART 4]
29th August - 2nd September 2016
This probably has been the most active week on this game project. So far now. Last week I managed to get 11 levels done so far in the game. Well this week, I wanted to do some more this week. I managed to get 23 levels done. However, most of this week I decided to take a little break from working on levels, and I decided to do some other things with this game, during my spare time.
First up, for a couple of days or so, I wanted a little break from game programming, so I decided to boot up Goat Tracker and compose some in game music. The music turned out very trance like, but when I imported the tune a day later into the game. Suits the theme quite well. I may have added a scrolling 2x2 tile behind the invaders, but I have another trick to add to it. Wouldn't it be better if the grid flashed any time the trance drums kicked in? Maybe next week.
For now ... I decided to re-design the character set for the game, and title, to make it slightly more modern. I was tempted to create a new front end for the game, as I was just bored with the game preview title screen. Well, I got carried away and made a more presentable title screen. It features a char-scroller inside the logo (Where 2 multicolours are mixed together), a scroll text and also the alien scoring. I also added an alien scoring display, and also the music/sfx options. (The charsets at the top of the front end will reveal those). I also created a new 2x2 charset for the main game, itself to make it look quite modern as well.
More work is to be done on the game project in the near future, but I am very happy with the work done on it so far. After adding all of the levels into the game, the power ups will be next on the agenda, and also the flashing grid for the trance music (and different grid tiles for each level). I also have the high-score table/name entry to add to the game as well.
This probably has been the most active week on this game project. So far now. Last week I managed to get 11 levels done so far in the game. Well this week, I wanted to do some more this week. I managed to get 23 levels done. However, most of this week I decided to take a little break from working on levels, and I decided to do some other things with this game, during my spare time.
First up, for a couple of days or so, I wanted a little break from game programming, so I decided to boot up Goat Tracker and compose some in game music. The music turned out very trance like, but when I imported the tune a day later into the game. Suits the theme quite well. I may have added a scrolling 2x2 tile behind the invaders, but I have another trick to add to it. Wouldn't it be better if the grid flashed any time the trance drums kicked in? Maybe next week.
For now ... I decided to re-design the character set for the game, and title, to make it slightly more modern. I was tempted to create a new front end for the game, as I was just bored with the game preview title screen. Well, I got carried away and made a more presentable title screen. It features a char-scroller inside the logo (Where 2 multicolours are mixed together), a scroll text and also the alien scoring. I also added an alien scoring display, and also the music/sfx options. (The charsets at the top of the front end will reveal those). I also created a new 2x2 charset for the main game, itself to make it look quite modern as well.
More work is to be done on the game project in the near future, but I am very happy with the work done on it so far. After adding all of the levels into the game, the power ups will be next on the agenda, and also the flashing grid for the trance music (and different grid tiles for each level). I also have the high-score table/name entry to add to the game as well.
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