Showing posts with label Nyaaaah 15th Anniversary. Show all posts
Showing posts with label Nyaaaah 15th Anniversary. Show all posts

Tuesday, 2 November 2010

We've pushed SEUCK to it's limits! - Nyaaaah!


2nd November 2010

I have left this blog alone for a while, but production is going quite well with Nyaaaah! - 15th Anniversary Edition. After successfully importing the game project's work file into the SEUCK Redux source code, I managed to fit in some power ups, to enhance game play, additional in game enhancements and even a brand new front end. Things for me to do before the game is finished, is add a high score detection, a GET READY and GAME OVER sequence and END SEQUENCE. And of course adding the new score/status into the bottom border inside the game.

Implementing the new front end into the game's source was a bit of a bugger, due to the original title screen IRQ used in it. Thankfully I had a solution to this problem, which was to program my own IRQ inside the title screen code. Well, I wanted the Nyaaaah! logo to swing left and right, and I also wanted a scroll text with music. All seems to look good so far. There's still some work to put into the game, itself but hopefully in a couple of weeks time or so, I should be ready to release this game into the Public Domain.

Below is a mock up of the status bar, I plan for inside the game - to make it look less SEUCK. :)

Sunday, 5 September 2010

15th Anniversary for Nyaaaah!

5th September 2010

I've been a bit burned out with game programming, since Bionik Granny Returns got released a few weeks back. So I fancied a little change this weekend, so I started on working on a new game. Because near to the end of September (or beginning of October 2010) is the 15th Anniversary of Nyaaaah! (A well know PD SEUCK game, which was released back in those days). I decided to make a final Nyaaaah! game, to mark the celebration of the 15 years of (putting up with) Snodge the Biblet, and his crazy antics.

This time round, I gone for Sideways Scrolling SEUCK, as I thought this could be an ideal engine for a new Nyaaaah! game. Hence that using the editor for Nyaaaah! 11 and also some of the game's existing graphics for the first level. Well, it wouldn't be Nyaaaah! without those. However, I created some new blocks to make a sort of village huts for level 1 of the game. Yes, you have guess it. It's called Biblet Village. I was bored with using plain background with trees all of the time, so it was time for something sort of different.

When it come to adding enemies into the game, I used the angry and bad biblets for the first level. There are no other enemies for this level. Just two types of bad biblets.

I had some clever ideas for the end of level 1's boss stage. I created frames of the same background graphics for the boss stage and set up the level settings to wait a second before some magical effect occurs. This starts with a blue mad biblet (tapping his foot) saying "Hello there little one. So you wish to enter the hole? You got to get past me first!". The blue biblet disappears then a barrier appears to block the hole, and further to the right of the screen, the ground begins to crumble. Then the blue biblet comes back - as a big boss.

The plan

I don't want to make this a standard SEUCK creation, but add additional programming/hacks to the game production. One plan is to use the potion bottles in the game as power ups. Where some are strong power ups. Meanwhile the red bottles will lose Snodge's primary weapon and he has no other choice but to lick the baddies to their doom. Snodge will collect a Snorkel at the end of level 1 for the underwater stage (level 2) - after the level 1 boss stage of course.

Other plans I have for the game is to use different background colour schemes, depending on which level Snodge is likely to be on. For example, level 1 uses the standard colours that I set up for the first stage (The biblet village). The second level uses a blue background and some nicer colours for the underwater stage. And I might use some nicer colours for level 3's platform/ladders stage.

I also have plans to add a new front end to this game, add a high score table, options screen and some music. Hopefully around about October 2010, this game should be finished and available on my web site!

Anyway, here's a Youtube video of the very first level of the game - in action!

Fredrik the Ball is Back: Spider Maze 2 in progress

  11th January 2026 First of all, a belated Happy New Year to all C64 and retro kind.   At last, a new blog update and a new C64 project is ...