24th + 25th August 2012
Yesterday and today I have been working more on the Trance Sector C64 game project. This time the end screen (As level designs will be the next phase :)). I spent most of today and yesterday programming the ending. I started off programming a routine in which displayed the screen background. A timer was added before the next scene had taken place.
After a slight pause, the explosions around the factory take place. A little man appears on screen. I added another pause before the next scenario, in which he runs to the space ship. Then yet another pause followed by the movement of the ship. Another pause, and something really cool happens - which you have to wait and see when you play the game.
I added an upward scrolling routine and added a subroutine that would do line spacing for the end text - so that it was much easier to read. I decided NOT to have just a plain black screen with nothing else happening and just a scroll text. So I decided to add some action behind the scroll text. I won't tell you what it is, you will have to wait and see when the game gets release.
I am very happy with the final result of the game's ending. It looks quite good, and hopefully it should get some good marks from C64 endings as well ;). I worked really hard on this ending, the way I wanted it to be in the first place.
Now all there is to do is work on all of the levels, make a few tweaks, beta testing and final phase fixing. Then hopefully this game should be ready in time for 29th September 2012. Stay tuned.
Saturday, 25 August 2012
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