Thursday, 19 September 2013

Here come the Chatters

17th-19th September 2013

I sent this game to Vinny Mainolfi to test, and come up with some more feedback. Unfortunately the main game engine needed some more things added to it. I agreed with what sort of improvements could be made to make this game more fun and playable. The general tile flipping puzzle against time idea of mine, won't really give good results for a 16KB game. The front end needed to do away with a scroll text. As I have always used that method (Logo with credits and scroll text). The changes were made to the front end. Instead of having a 1x2 scroll text, the game has a flip page. In which after a few seconds or so, the title flips from the main credits, to the high score table, then the in game characters (player, enemy, bombs). 

The main game also had some major changes added to them. The game now has enemies, called Chatters. The enemies run around the playing area lobbing bombs now and then. They don't bother aiming, as they are pretty much dumb. The player now has a different challenge. Not only has it got to flip the tiles to the correct type, but also has to watch out for the Chatters' flying bombs. The player can now protect itself from the bombs, by pressing fire to activated a limited shield. At the start of the game only 5 shields are given to the player. These have to be used wisely. There are also new tiles in which will give the player a shield if the player steps on it.

As well as the enemies and their bomb throwing. I started on redesigning the level layout, to make each level of the game look more tidy. I also programmed a high score name entry routine as well (which still isn't quite finished yet - one colour bug needs fixing). Additional things I intend to do during this project are the GET READY and END SCREEN as well as finish off designing the remaining levels. I hope to draw some new game sprites for the player and the enemies, as they are quite rough looking :) Progress is looking great so far.

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