15th September 2012
After sending BETA V3 to the BETA testers, no problems seemed to have occurred. So now BETA testing has passed. It's time for me to add the final touches to the disk version, while Daniel Kahlin's working on the finishing touches for the tape version.
During this week I have been working on a TS music demo, which goes with the Trance Sector game, and today I have been working on the disk menu system, and final linking to the intro. The menu is really colourful and quite attractive. The worst part to programming the menu was the raster timing. When I created the colour bars they were all over the place. After playing around with the raster bar timing tables the overall result showed perfect looking raster colour bars. I was pleased with the final result.
Once the disk menu was finished, I implemented Martin Piper's IRQ loader system (and the TS loading picture) to the menu, and set disk drive initialise at the correct point so there wasn't a pause during the IRQ loader part - and so that the music will continue playing as well. I used the tape loader tune for the disk menu system / disk loader, as I thought it would be really cool for it.
I put all the files together on to the disk, altered the load addresses of each PRG file (So that the loader can load the game to a specific address). Now the disk version of Trance Sector is finally ready for release to Psytronik Software.
All I have to do now is get the raw versions of Trance Sector and Challenger's Edition for Daniel Kahlin, and finally I shall release both DISK and TAPE versions to Psytronik Software.
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