Well then, another week nearly over, and the rough graphics designs and maps I have been making are close to completion. Today I focused the mid morning - afternoon developing level 13 for Cruiser-X 79. The idea this time is based inside another base, which contains spore. The spore will not be deadly for the player ship, but there are to be quite a lot of obstacles for the player to watch out for, such as the usual high walls.
There isn't really much I can talk about, where it comes to this level. Except for that things look a bit messy at the moment. However S.C should hopefully be able to tidy things up with my rough level map design.
More music has been done for this game, and yet again another up tempo soundtrack, but this time more moody, but still trance like.
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