14th April 2021
Previous update was deleted along with the Para Lander DX blog entry. This entry from 3rd April is what has been remembered from that day.
3rd April 2021
Last time I was dealing with alien patterns. The next task was to put these into levels. I also was setting up the colour settings for each level table. Of course, last time all aliens were put into order of sequence and were being tested.
That week (for
this part in the development) I mainly focused on the level alien
attack patterns. Instead of all aliens being in sequence 0-40. I
setup alien selection tables for each level. The idea was to ensure
that each table has a specific level of difficulty. There are 40
different alien tables (some of which are duplicated enemies doing
different things). The idea is that the harder faster enemies get
used after a few levels. There are 16 levels in total.
Now
that all the alien patterns are in place for each level. There is not
really much I can do to the game right now. Although I will need to
work on doing different tunes for each level of the game. 16
different tunes might be too many to compose, so maybe I do a few
tunes and then create a table to load specific music files. Still,
that will do for now :)
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