21st March 2020
This post is a quick update on the Cruiser-X 79 project. Unfortunately, once again I made things much harder for myself. Last week's post caused me more trouble on the project, instead of making things easier for myself. So once again I deleted all of the alien movement/spawning code which I started last week. I made an alternative plan for the aliens, which is to basically use a timed movement, similar to Starfysh, rather than a positional movement trigger. . This will reduce the amount of programming I would have to do for each enemy. On the plus side, the Starfysh method is a whole lot easier to master. Mind you, I will be using more than just 4 bytes on the table to move those alien groups. Wish me luck :)
Subscribe to:
Post Comments (Atom)
How Repetition 64 was formed
28th April 2025 During the winter of 2025, I had some time spare in the evenings to participate in the "Simon Basic" game jam ru...

-
5 th January 2012 Well as 2011 has passed by, 2012 is here. I want to reveal some of the highs and lows of the C64 and TND in 2011. 1000 ...
-
Friday 10th February 2012 Believe it or not, we have finally finished the final full version of Woolly Jumper . It's quite a miracle tha...
-
2024 is here, and 2023 has been a really quiet year on the production front due to everything that had gone back to normality. The year has ...
No comments:
Post a Comment