5th September - 10th September 2016
Quite a lot of hard work has been done with Let's Invade during the week or so. Most of this week, I have been concentrating on getting the rest of the levels in place into the game code, and finally got that finished. I was very pleased with the result, but some more work needs to be done on the invaders.
The invaders were not being able to use the full screen to move across during each level. If 5 rows of aliens were shot at either end, the other aliens would NOT stop moving to the end. So I made loads of macros to get the aliens to move how the Space Invaders would have moved in the first place. Once they got to a certain stopping position. The invaders move down 4 pixels. Unfortunately, there were loads of flickers over the aliens, due to sprites being called inside a raster split. I then move the sprites up each raster about 20 pixels. That was much better. Although there were still flickering aliens.
Sadly not a good result :(