Saturday, 30 June 2012

Lucky strike

30th June 2012

Slightly late than never :). Today more work has been done to the Trance Sector bouncing bonus ball. A few days ago, I got the ball to bounce around the screen. Today I did some more work on it. I created some subroutines which sets the counter of the ball to appear. Then it spawns in. After a full cycle of some of the features, I made it spawn out again. 

As well as this feature, I added a subroutine to test the collision of a rocket and the bouncing ball. If the rocket hit the ball (depending on what the ball has) the player gets rewarded either 100 points, 200 points, 500 points, Lighting of letters E,X,T,R,A (To indicate and extra life) or a smart bomb, which will destroy all rockets on screen. I also made it that if a rocket hits the ball, the ball disappears and the rockets explode. Here's a video of the work done so far. I still have the E,X,T,R,A  routine to bug fix - and award extra lives properly. That can wait some other time later on this week ;)




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