19th-20th November 2011
19th November 2011
As predicted Woolly Jumper needed a bit of tidying up and fixing. It wasn't a major problem, but a minor issue. It was related to the front end / get ready, etc. flipping to the next screen, showed visible mess. The mess was mainly to do with sprite positions not being zeroed before all sprites were correctly positioned. So I added a routine in which cleaned this issue up (Like with Sheepoid). As soon as that was fixed, I had one more little thing to fixup, and that was just the screen flipping showing mess for less than a second before starting the game. Well, I found a perfect way to solve that problem. That was to switch off the screen, using $D011 and then allow the IRQ interrupts to switch it back on again, so that you could see no mess during the process. The good thing about it ... It worked.
20th November 2011
Last night, before I went to bed, Shaun replied back to say that my updated version of the game code worked perfectly, but there was just one more thing that he suggested that should be changed. The Vaccinator sprite didn't really suit the game, so he decided that I should replace the Vaccinator with the Cattle Prod, a sprite which he originally removed. As the Cattle Prod was originally used as a deadly object. Now the yellow Cattle prod will give the sheep better fire power (bigger bullets) and the light blue drencher will remove the power ups which the sheep has.
Finally, the 16K version of the game is finished (I hope) and if it is, then the .CRT build file is ready to be sent to HeavyStylus and I can work on enhancing the game even more for the 64K version. I came up with ideas in which is to remix the existing levels, making them slightly longer, so instead of 8 levels we have 16 levels and also extended according to the levels in the game.
There will be NO blog updates for the 64K version, as I am going to work on it as a big surprise. But there are some plans for the enhancements in the game, which are top secret. We will not tell you what they are, but one thing for certain, it will feature a neat loading picture by STE'86, which he specially drawn for the production. :)