Monday, 14 November 2011

Could the 16K version be finished now?

14th November 2011

Well, I got up early today about 8am (As I am working an 12pm-8pm). Checked my email and found that Woolly Jumper needed a small minor fix, which was mainly to do with the rocket animation. The flames on the rocket looked pretty odd, as both used the same frame. So I called the second sprite frame table (for the flames) so that the rocket flame looks more accurate. The good thing is that it worked out quite nicely :)

I have also been told by Shaun some good pointers about the game. The shooting reminded him of playing Space Invaders. Where the game gets difficult if you miss an enemy. The falling whistle reminded him of Ghosts and Goblins, and finally level 6 looked really arctic, especially with the penguin aliens on the loose.

Hopefully now the 16K version of the game is finished, and I can then work on the 64K version (Which will be the same game, but with extra features) which I hope to release in time for Christmas 2011. To be honest I won't really take all that long to add the extra features. Probably a few days to be precise. After that's finished, I can finally take a well earned rest from this game project. :)

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