Sunday, 20 February 2011

A fleecy high score and ending

20th February 2011

Well it's another fleecy furball adventure. Sheepoid seems to be progressing more nicer and today I've been doing yet more music composing and additional programming. This time round, I decided to write a dance style ending tune. So I loaded up Goat Tracker and loaded up the "Sheepoid" theme tune and started a new track number. I added some more instruments and after an hour or so the music was made and I was pretty much happy with it. Great!

Now it was time to add a high score name entry routine. I decided to make this part of the game very basic, because I would have had to muck about with interrupts. After I finished the high score entry routine. I added some improvements to the ending, which uses a psychedelic ending and a special scrolling message. I also tweaked the fire button routine so that the player can't shoot if he/she holds down the fire button. Therefore constant pushes of the fire button would be needed. I also made a routine in which checks if both lasers are off screen. If so, then they can be fired otherwise the process is ignored. One final improvement I have made was that the coloured raster bars can scroll upwards. The result's great so far. All I have to do now is some final tweaking/enhancements and bug fixing, for the game. Then hopefully it is ready.

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