12th February 2011
Well Sheepoid seems to be turning out quite nicely, although I cannot say that this game's finished. There's still some more things to update to code. Today I have been programming my own in game sound effects, and tried to make it as sort of Minter style as possible. I created various sound effects for the Get Ready screen, player shoot, enemy hit, baby sheep pick up, player hit and game over tune. After assembling the code from Turbo Assembler. I saved the sound effects player and data, but I forgot to save the actual TASS code. Doh! Trusty me to do that.
After finishing the sound effects and importing it into the game source. I imported all of the level data into the game code and also altered a few routines, where I could animate all 8 different voids. I also set up the game to display the screen from the MSCK library, according to the level in which the player was currently on. Something promising here :). The game is 76% finished now, I think!