7th December 2009
Programming C64 games has been a major hobby of mine. Even if it is programming C64 games using a PC. For the past 2 months or so, I have been very busy with the co-op production with Wayne/Art Ravers' game called "Up in the Air". So far 4 levels have been done, but I have decided to put this on hold until after Christmas is finally over. However, I decided that rather than do nothing, I thought I should dig out one of my old unfinished games and create something new out of it. This is where Ultimate Stunt Boat Challenge came.
I was actually going to call this Professional Stunt Boat Simulator, but Ultimate and Challenge sounds much better, compared to Professional Simulator. Don't you agree? Plus professional and simulator kept getting used time and time again. We know who the culprits are, but the games were pretty good. I'd have to admit.
Anyway, my general idea for this game is somewhat different to what some people would expect. USBC uses the code and graphics from my scrapped Real Speed We Need project, and over the week I have been busy reorganizing the type of sprites, and redesign the level map designs. Also yesterday I have been organizing the enemy sprite types and also sprite movements. I was impressed with the work done so far yesterday. All I will need to do is add sprite/sprite collision, sprite/background collision, add the ramps for the boat, so that it can go over the background in some levels. I was very determined to get a special 4 level version of this game done in time for Christmas Day, but I best not rush it for the sake of Christmas. Plus my full time job takes over most of my time. I do miss the good old pub sessions since I was made redundant at my previous workplace in the end of July 2009.
Here's a video of the game in action: