Sunday, 21 June 2009

MERCS gets SEUCK(ed) in 1917

Sunday 21st June 2009

Wow what an amazing treat I had today. I was checking my email and then Anthony Burns mentioned that he produced another sideways scrolling shoot 'em up with the Sideways SEUCK. I just could not resist to try his game out to see what it was like. Anthony told me that the game was inspired on the Capcom classic on the SEGA Master System (as well as Commodore 64) called MERCS, but based in 1917, during the First World War.

So I checked through Anthony's game and played it all the way in cheat mode from the SEUCK editor. I was well impressed with the game, especially the end of level boss stages, which must have took some time for Anthony to master. I specially liked it where the huge battleship scrolls across the screen, then stops at one position and then scrolls across again. I even liked the ending of the game. Overall this game was amazing and probably was one of the best games I have ever seen done with Sideways SEUCK.

After getting impressed with the game production, I decided to add some music to the game and also import it into Martin Piper's SEUCK REDUX source. For the music, I could not really think of any new combat style tunes, so I dug out my old tune, I died at War and imported the tune into the SEUCK redux source. Also I altered the colour bars for the front end as well, from the green+yellow crap scheme into a nice blue raster bar scheme. Looks much nicer.

Once the SEUCK REDUX version was done, I decided to also do a version of the original sideways SEUCK source, but with the same front end music. The reason for why I done this is because there are NTSC users who would probably enjoy this game, and sadly REDUX doesn't cater for the NTSC machines. The normal sideways SEUCK scrolling engine uses PAL/NTSC. As I noticed with the comments section on CSDB for Trash Course.

Finally I stored the SEUCK source files and also a RAW version of the sideways SEUCK game on to my disk. Bolted the TND intro into both music versions of The Push and then uploaded it all on to the TND web site.

1 comment:

  1. Thank you very much indeed for your kind words and the trouble you have taken with this game. :) I enjoy the challenges of trying out new things with the limited SEUCK engine (in this case, the large bosses) and it is wonderful to hear that the effort was not wasted.

    When I said this was inspired specifically by the Sega Master System version of MERCS, that was mainly in reference to the boss design in that version, which also used auto-scrolling backgrounds to simulate bosses that had been sprite-based in the arcade, but were too large to do that was on the 8-bit. I haven't played the C64 version of MERCS, though I hear it isn't that great ... I also took a lot of (obvious) inspiration from Commando. One thing I wish SEUCK had supported had been some way of including a brief vehicle ride, as in MERCS and Ikari Warriors (Not a game I am very fond of, but the tank rides were a nice inclusion). I actually chose the WW1 setting because the limited hardware and desolate scenery of that conflict were better suited to SEUCK's limitations than a WW2 setting ... though it works out quite well, in the end, as there are very few WW1 infantry games (and many WW2-style ones, including Commando).