Tuesday 12 May 2009

Playing with SEUCK Redux



Sunday 10th May 2009

Martin Piper had updated his SEUCK Redux source code, and it worked pretty nicely with Legion of the Damned. No flickers or SEUCK slowdown syndrome, and sprite/sprite collisions were pixel perfect. So this morning I have been busy updating the game a bit. First by working on the in game music for the game. I used the original LOTD title music work tune in DMC V5.0+ and then I worked on the second song of the same LOTD music and worked on with the in game music. The in game music starts off sounding sort of a bit like the introduction of a Metallica sound track, but it's not. Then the Matt Gray style drums and beats come one. Making the tune pretty atmospheric. After I done the tune, I packed it with the DMC V5.0 packer.

Now music was done, I worked on the LOTD front end. I felt that it needed a good rework, so I redesigned the front end character set from scratch. Some of the characters form swords and others formed bones. So I built the logo using swords and bones, while the rest of the stuff was done as plain text. Then I saved the final game work file and imported it into the SEUCK redux source. The front end came with a nice result. I was happy with what I done. With all music and working collision/improvements, which Martin spent a long time trying to solve. I was really pleased with the final result.



Now that was done, before I uploaded the game on to my TND web site. I decided to program a brand new TND intro. So I prepared the the source files (Char set, TND Logo bitmap data, Music, etc) and put it all together with source code. My intro looked ever so nice and quite professional (although plain) and I bolted it to the LOTD game and then uploaded on to my web site.

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