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Friday 10th April 2009
What a boring day today was so far. So I decided to make a new C64 game. Well, I got started on it really. Earlier on in the week I asked Frank if he could send me the Real Speed We Need graphics data for this game project. As I thought there may have been some boats and other action movie style enemies and obstacles. I sure was right.
Most of this morning I worked on the map graphics using Charpad V1.0 to build the level map and then later on I dug out the old Real Speed We Need source code and modified it a little, and got the new map working nicely with the scroller. One major problem for me was that the map scrolling was just too fast. So I slowed it down a touch and it looked fine.
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My next task was to sort out some sprites. So I copied some of the old RSWN sprites which Frank had done before, and I paste them. For this game I wanted enemy air craft, boats and also some ramps, that the player could jump over to try and get over the bridges on later levels. I also grabbed some other sprites that I thought would suit the game.
Although in its early stages yet, and more work to be done. I was dead chuffed with the work done so far. I added some routines to get the player's sprite on to the screen, and also get the player moving as well.
Hopefully tomorrow or Sunday, I should be ready to add some additional routines to get the player shooting and also the enemies starting to take action.
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