24th+25th March 2009
Yesterday, I managed to create a new front end for The Last Amazon - Special Edition. Pretty good result. However I felt that I should add an ending message to the game instead of the game looping. Well, it sort of worked, but I found it to be boring to have still text, so for the ending part I programmed a FLD routine, and the text moves up and down. Much better :o) There was still something missing. Waz did a couple of tunes that was exclusive for The Last Amazon, but we changed the music for the new version of the first game where title music was by me and in game music by Tonka. So we used Waz's tunes specially for this game. There was one tune I noticed in the HVSC which was originally for the first Last Amazon game, but it never appeared on the game, so I decided to use it for the end part of the game.
Later on, Kenz sent me a scroll text for me to add to the game. So I tried to import the scroll text into the cross-assembly project. Scroll text came in, but sadly there was not enough room for me to place the scroll text. I thought that I had to sacrifice the end tune as it had overlapped the scroll text message. Thankfully there was a lot of space in memory $1300-$18FF, as there was nothing there (As Sideways SEUCK scroll map data was originally at a different area). So I placed Kenz's scroll text at $1300 and it did not overlap anything else.
I wanted to do one more thing to the game before I classed it to be a finished piece. And that was to animate the waterfall background chars. First of all I had to dig out the Action Replay Graphics Support Disk and use the E.SS program to rip out the character set, and then load the character set into the Megaunit Char editor. This was so that I could work out where the waterfall background chars were.
Well, when I tried to animate the waterfall's background, I had a very bad result. Some of the chars that were used for the waterfall were also used for parts of the jungle's background. Sadly that meant I had to sacrifice the background animation for the water fall as the char rolling even happened with the green jungle background, as it used the same chars for it. Still, it should be alright without the animation.