Saturday 16 May 2009

Trash Course - Finished at last (I think)

Saturday 17th May 2009

Man, what a mammoth of a programming session I had today. First of all I decided to update the second page of the front end for Trash Course. I done this by changing the top 10 ranks into the top 5 ranks. Then I added the end screen message and linked the end screen text to the end screen message display routine. Then linked the Game Over routine to the end message routine (Because even if the game is complete, the player should get a high score if achieved).

Now my next task was to program in the high score routine. So straight after the Game Over screen, I decided to add jump routine that will jump straight to the high score detection routine. Nice!

Now it was time for me to program in the actual high score check routine. I programmed a check routine for each of the 5 positions for the player's high score. If the player reached a high score, according to the rank position. The player's score will be placed there and so will the player's name. Just to make sure this routine was working. I did a test name (As there was no name entry routine added yet). I played the game to try and get a high score and it worked. The test name "PLAYER 1" score hit the high score position along with the high score. Now it was time for me to add a name entry routine.

The name entry routine gave me a bit of a headache, because for some reason after programming all joystick control, etc. I seem to have had no action happening whatsoever. It appeared that where I was trying to reset the default char/screen position for the first char, I poked the low byte twice. So instead of pasting the new char to $7E90 +, it pasted it to $8F8F. And that was completely wrong. After correcting the joystick controlled name entry routine, all worked quite nicely. So now I can update the routines so that it will work with player 2 if he/she scores a high score. After a bit of fiddling around with the code, I got it all to work. Fantastic!

My final job was to update the graphics, as the options screen looked too plain. So using SpritePad V1.5, I drew new sprites for the game options and also I drew a 4 sprite logo for Inferior Software and then I added the logo in to the bottom border, and positioned all the sprites. This looked miles much better than my previous version of the front end.

Now the game production's programming has finally finished (I think). It is time for me to send this final production to Thorsten and Stefan for testing.


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