26th July 2013
After the success of Trance Sector, and the two Sheepoid games for Psytronik Software and RGCD. I have decided to work an a 16KB game as my next main game project called "Invert". What is the game going to be all about you may wonder? First of all this gaame is going to be a 16KB cartridge game and downloadable / disk / tape format. It is not going to be commercially released - at the moment. Now what about the concept?
Invert is going to be a puzzle game in which you control a ball over the floor, in which should invert the black tiles to the correct colour tiles, consisting of 2x2 chars - but if you move over on to them again - they will invert again. Is that all the game is going to be? No, of course not. I have have some pretty interesting ideas in which will enhance the game play. There will be arrow tiles, forcing the player to move to a particular direction, also trap switches, in which will open / close traps and a couple of other surprises. The player will have to be racing against the clock to invert the tiles correctly. .
I started designing the graphics for the game earlier on this year. I did a redesign of the game area using Multi Screen construction kit, and the design looks much better. There is still a lot of work to be done, but I will be on to it in mid-late August, where all level data will be formed by using !byte tables, and those read are converted into the game tiles. I also did music for the game a couple of days ago.
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